Game sketching is a method of pre-prototyping the basic interactivity for the purposes of playing with game ideas. Simple 3D object, puppets, actors and basic virtual characters. can be made into a controllable game piece with rudimentary functionality, not unlike tabletop or live-action roleplay.
Why game sketch
Sketching would be a useful bridge between full-fledged game prototypes. It's important for game designer to understand that good games boil down to good game play, regardless of presentation. The hope is that it will allow game makers to try new things and to rapidly prototype a game and allow playability as early as possible.
If the game sketching was a stage on the game development lifecycle
Game sketching should start early in the pre-production stage, when ideas are still occurring and experimentation is still needed. Game sketching would start after the Business parameters stage, to ensure that the game focuses on game exploration rather than on game building.
Limitations of game sketching
- Build a very simple construct of the game world
- No fancy textures or lighting
- Basic movement of a character
- Single director/dungeon master that oversees the entire play of the game, who lowers the gates on cue, resets the world, moves objects, etc.
- Acting and role playing out the game
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