Thursday, 29 January 2009

AGS Games Crit Sheet

Game Title

Elevator



Description of the games concept


You wake up alone in some strange elevator. Not remembering how you got there, you try to get out, but soon find that you are "trapped". It's as if someone, or something, is trying to prevent your escape. Are you a prisoner?



How easy is the game to understand. What you are supposed to do?

Very unclear (0-20%)
Pretty unclear (21%-40%)
Neither clear nor unclear (41%-60%)
Pretty clear (61%-80%)
Very clear (81%-100%)
Easy to understand; just get out of the lift.


Player controls with the game? How easy/difficult were the character(s) to control?

Very difficult (0-20%)
Pretty difficult (21%-40%)
Neither easy nor difficult (41%-60%)
Pretty easy (61%-80%)
Very easy (81%-100%)

comments

Point and click, right click to change what action you want to take. GUI is easy to use.


Graphics quality of the game?

Very poor (0-20%)
Pretty poor (21%-40%)
Neither good nor poor (41%-60%)
Pretty good (61%-80%)
Very good (81%-100%)

comments

Pretty good, reminds me of Silent Hill 4. The pixels are a bit annoying in trying to figure out what things are.



‘Playability’ i.e. quality of the storyline, responsiveness, pace.

Very dull (0-20%)
Pretty dull (21%-40%)
Neither dull nor compelling (41%-60%)
Pretty compelling (61%-80%)
Very compelling (81%-100%)


comments

The story is good, reminds me of the Saw films and Old Boy. Very atmospheric, intense and claustrophobic environment.


Sound – how slick and smooth was the sound? Did the music suit the game.

Very clunky (0-20%)
Pretty clunky (21%-40%)
Neither clunky nor professional (41%-60%)
Pretty professional (61%-80%)
Very professional (81%-100%)

comments

No music or SFX. Dull!


Contextual gameplay - The interfaces for interaction e.g., load, quit etc.; were these easy and clear to use.

Very unclear (0-20%)
Pretty unclear (21%-40%)
Neither clear nor difficult (41%-60%)
Pretty clear (61%-80%)
Very clear (81%-100%)

comments

GUI is simple to use, there is a save option. An option were you can see past dialogue or events that have occurred would have been helpful, because you do get long periods were you wonder around and forget what has just happened.


Write the average of the percentages score here:


61% A good game, done well in using AGS.





Game Title

Besieged



Description of the games concept:

The king is besieged in his castle by the evil Count Bleicher. In desperation the king hatches a scheme to catapult a messenger over the enemy to bring reinforcements. Naturally the top soldiers shirk the honour onto someone lower down the hierarchy, until the buck finally stops at the lowly Dung Shoveler.

The Dung Shoveler must now break the siege and save the castle. Success may well win him the heart of the Servant Girl, while failure will bring certain death, either at the hands of the besiegers or his own side! You must guide the Dung Shoveler through this short but potty-humoured adventure.


How easy is the game to understand. What you are supposed to do?

Very unclear (0-20%)
Pretty unclear (21%-40%)
Neither clear nor unclear (41%-60%)
Pretty clear (61%-80%)
Very clear (81%-100%)

comments

The style of font make it unclear to read and the text disappears to quickly to read at times, which can lead to confusion on what to do.


Player controls with the game? How easy/difficult were the character(s) to control?

Very difficult (0-20%)
Pretty difficult (21%-40%)
Neither easy nor difficult (41%-60%)
Pretty easy (61%-80%)
Very easy (81%-100%)

comments

Easy to use and navigate the character around the different scenes.


Graphics quality of the game?

Very poor (0-20%)
Pretty poor (21%-40%)
Neither good nor poor (41%-60%)
Pretty good (61%-80%)
Very good (81%-100%)

comments

You can make out the character and what the other NPC’s are.


‘Playability’ i.e. quality of the storyline, responsiveness, pace.

Very dull (0-20%)
Pretty dull (21%-40%)
Neither dull nor compelling (41%-60%)
Pretty compelling (61%-80%)
Very compelling (81%-100%)

comments

The story line is funny, but the pace is slow. The dialoge you can pick while talkin to the NPC’s can be at times not very helpful.


Sound – how slick and smooth was the sound? Did the music suit the game.

Very clunky (0-20%)
Pretty clunky (21%-40%)
Neither clunky nor professional (41%-60%)
Pretty professional (61%-80%)
Very professional (81%-100%)

comments

The music is pretty cool and suits the game. There’s different music to each scene. No sound effects though, which is pretty dull. It reminds me of Wonderkid in monster land and the Alex kid games for the Sega master system.


Contextual gameplay - The interfaces for interaction e.g., load, quit etc.; were these easy and clear to use.

Very unclear (0-20%)
Pretty unclear (21%-40%)
Neither clear nor difficult (41%-60%)
Pretty clear (61%-80%)
Very clear (81%-100%)

comments

Easy to use point and click. Three easy to use icons (look, speak and walk). Also a save option which makes things a lot more eaiser.



Write the average of the percentages score here:


55% A good and easy adventure to pick up and play.

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