Tuesday, 27 January 2009

What Are Game Assets?

http://en.wikipedia.org/wiki/Game_development

“Game assets are the "things" that go into a game. Some examples of assets are artwork (including textures and 3D models), sound effects and music, text, dialogue and anything else that is presented to the user. Sometimes the terms content or objects are used interchangeably with the term assets”.

http://www.deccanherald.com/Content/Aug72008/dheducation2008080683119.asp

“Game assets are everything that contributes to the visual appearance of the game. Environments, characters, vehicles, interactive props, weapons that may be used in a game and even costumes that differentiate different teams in sport games”.

http://internetgames.about.com/cs/gamingnews/a/gameassets.htm

“Real world economies based on the value of persistent world game characters and items. When Ultima Online and EverQuest characters started appearing on eBay, a lot of people found it hard to believe that anyone was willing to exchange actual money for game items that are, after all, largely imaginary. Nevertheless, trade in these digital goods continues to grow, and it has already gone from being a pastime pursued only by a handful of hard-core gamers to being a fledgling industry in its own right”.


My Definition of game assets

I believe game assets are creations of 3D modelling, animation, special effects, characters, weapons and anything else that is visual and is accessible to the player.