The sections in
the design document that will benefit from concept art are:
I think the basic concept heading; at the start would be a good idea to have concept art, just to give a basic overview of the game. There could be a character or a background of the world map.
In-game user interface heading could use some concept art, as the user interaction. The buttons and icon can be used for showing how the player uses them and what they do i.e. health, weapon, lives, etc.
There could be concept art in the shell menu, like different cars the player can choose, different characters the player can pick.
Detailed game mechanics heading in the report could have concept art. Could show weapons the player character will use; armour and items they will find.
World back-story heading can have concept art. There could be art of the game world or a map of the area the player could run around in.
The Character background can really use concept art, there can be NPC the player character will interact with and even the player’s character.
There can be concept art in Level, Mission Design section of the design document, there can be a top down view of the map the player will use and move around in.
In the Cut Scenes, there could be storyboard art, showing the different cut scenes within the game.
Concept Art
World back Story

A back ally in the city of black water rush, a locations in the game world.
Character background

The Goddess Sashelin.

An elf scout.

A cleric female
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